The online racing simulator
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Bob Smith
S3 licensed
Moderator
Quote from Madman_CZ :There were more embarassments over the years

This

That's amazing. I'd watch more politics if there was more fisticuffs. Politicians have a huge PR problem.

That said, it was highly unprofessional, especially when provoked to more violence when faced with the reality of what he did.
Bob Smith
S3 licensed
Moderator
It must run on the same thread as the rendering then (assuming LFS is threaded at all).
Bob Smith
S3 licensed
Moderator
Quote from Becky Rose :My first car was a Fiat 126 which was swapped for a microwave.

My first accident was a week later.

You crashed the microwave? I didn't think 800W could get you moving fast enough? :P

Quote from Racer Y :Yeah, that....
LOL I remember my "first" car. A 1974 Buick Electra with power everything. It was as big as the UK.

HAH! Though, American's slightly underestimate the size of the UK.

Quote from Mustafur :...then on a 2 stage restricted license for the next 3 years in which you can drive by your self but your not allowed Turbocharged or cars with over 8 cylinders(as they don't want you driving fast cars)

8 cylinders for noobs? I live on the wrong side of the world.
Bob Smith
S3 licensed
Moderator
I thought LFS force feedback was generated at 100Hz, the same as the main physics loop. You can't really get it any smoother without running the physics faster or you wouldn't have more data to calculate it from.

Also, this is probably on par with the fidelity available on most wheels over USB (given that USB, by default in Windows, samples at 125Hz).

As for low frame-rate problems, I would imagine if your game was CPU bound (would need old hardware) then it may interfere with force feedback resolution.
Bob Smith
S3 licensed
Moderator
Guys, this thread started off well. Don't ruin it.
Bob Smith
S3 licensed
Moderator
Nicely put, Carl.
Bob Smith
S3 licensed
Moderator
Quote from MoMo92i :Anyway pacejka magic formula are right only for a defined temperature/pressure which is an important limitation.

Not only this, but for a defined range of loads and camber angles as well. Either clamps or changes to the curves are needed to handle extremes in both directions.

It's not difficult to extend the Pacejka model to consider pressure and temperature. I modify stiffness with pressure, and friction with both pressure and temperature. Of course there is no exact data to do this, but you can invent data that, for a given formulae, gives sensible results. This is usually enough accuracy for a racing sim.
Bob Smith
S3 licensed
Moderator
I didn't think that the LFS tyre model was dynamic (at least, the version currently released to the public). Though I could be mistaken.
Bob Smith
S3 licensed
Moderator
I can't be the only person who took photos. Becky? I took a copy of all of Jason's photos too but I was going to let him sort through and post those up.

Edit: Added 5 of Jason's photos to the end of my album
Last edited by Bob Smith, . Reason : More photos
Bob Smith
S3 licensed
Moderator
The vector is likely in m/s, and thus so will be the speed you obtain from calculating the length of the vector. If you are comparing to mph or km/h, then you just need to scale the value in order to get it to match. There should be no need to re-orientate the vector for heading, pitch and roll for the purposes of speed location.

Without more details as to why you think the numbers you are getting are wrong, that's my best guess.
Bob Smith
S3 licensed
Moderator
Quote from dawesdust_12 :Are you ever going to accept my friend request.

If I say no it will ruin the suspense. So, maybe.

Quote from Rappa Z :Just saw the LFS in the jello shots.

160 was already down to 154 by that photo as some nameless Welsh attendants could not wait until Saturday night to try them out.

Quote from Rappa Z :edit: Oh jesus, that picture of Bob and TVE.

We're a happy couple and that's all that matters.
Bob Smith
S3 licensed
Moderator
PHOTOS!

Uploaded a selection of photos to Facebook, public for you all to see.
Last edited by Bob Smith, . Reason : fixed link
Bob Smith
S3 licensed
Moderator
Quote from Fordman :Bob can you do a "who's who" on this photo

I thought you were turning up?! Dirty drop out. :P

I just sent the original photo to boothy who is presumably going to do a better job of adding names than me. Expect it shortly. I'm about to sort through the rest of my photos now though, quite a few good ones here.

I also took quite a bit of slow motion footage but it needs editing and converting before I can upload it anywhere. I'll look into that soon.
Bob Smith
S3 licensed
Moderator
So this morning I wake up with sore fingers, bruised hips, a tender elbow and a half naked drunk Swede snoring next to me. Another successful meet?
Bob Smith
S3 licensed
Moderator
Photo of us all after the event, and one of my gift for the evening...
Bob Smith
S3 licensed
Moderator
I'll be leaving in 5 minutes. I have food with me, in case you wait to order take away or something before I arrive. Traffic is looking pretty reasonable (as Friday nights go) so I expect it to take me about 3 hours.
Bob Smith
S3 licensed
Moderator
Quote from hyntty :English is in fact a textbook example of a language that doesn't adhere to grammar rules very well. Sure, the rule set is simple but with that comes a whole bunch of exceptions to those rules.

As a native English speaker, I dislike how inconsistent our language is. I understand why all these different rules of spellings occurred, I just don't understand why, when writing the first dictionaries, people didn't take it upon themselves to take a more consistent approach to spelling and pronunciation.
Bob Smith
S3 licensed
Moderator
No, I'd not heard anything on this topic. I don't doubt you, it makes sense, I just feel I've possibly missed out on a good thread somewhere!
Bob Smith
S3 licensed
Moderator
Quote from Becky Rose :LFS uses two physics models, a complex model for the player car and the nearest 2 or 3 to the camera, beyond a certain distance the game engine switches to a simpler model.

Where did Scawen say this; I'm assuming multi-player only? Although I'm all for optimisation, I didn't think the dynamics calculations were that significant.
Bob Smith
S3 licensed
Moderator
Bob Smith
S3 licensed
Moderator
I think the tools have changed somewhat since they were last made, and the design of the tracks was likely the real issue so they weren't fun to drive. It would likely be quicker to start a new one from scratch.

As a designer, it is important to know that not all designs work. Better we get the ones that do, and than to polish a turd for release.
Bob Smith
S3 licensed
Moderator
A few early tracks were scrapped and never got finished for released.
Bob Smith
S3 licensed
Moderator
Quote from sinbad :I think this needs to be reigned in before these rants become abusive because it's pointless to start speculating about what's true and what isn't.

A good point; however well informed we are, ultimately it's still just speculation as to what has been done that hasn't been shown.

The ranting is due to most people here wanting to help but most being powerless to do it. Even if development LFS was officially ended, at least we would know and maybe somebody would decompile the executable and start work that way, most likely just to open up user created content. There's a lot of it about but it's all driven underground, which is further detrimental to it's quality.

I'm keeping an eye on this thread though and if people can't keep their emotions in check, I will close the thread.
Bob Smith
S3 licensed
Moderator
Quote from dawesdust_12 :What other clothes is he not wearing in that photo.

:icon23:
Bob Smith
S3 licensed
Moderator
Let's face it, the karting this year is just an excuse for the after party.
FGED GREDG RDFGDR GSFDG